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Kick for offensive name
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GrossKopf Offline
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Post: #1
Kick for offensive name
Sorry if this has been requested already. I did a search but didn't find anything.

Could a feature be added to warn/kick for offensive names, based on the bad words list? I had a player using a name with a word that I auto kick on if someone uses it in chat and it was annoying that he was on until he actually used the word in his name that is offensive.
24-02-2008 16:55
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Daggers Offline
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Posts: 145
Joined: Jan 2008
Post: #2
RE: Kick for offensive name
Hi,

You probably know this already but you can put badnames into your pbsv.cfg and they will be kicked from your server, add the following line..

pb_sv_badname 30 badnamehere

the 30 is the amount of seconds they have before being kicked

It has been asked before....

http://www.morkeye.co.uk/morkeye/names-t-59.html

Hope that helps

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24-02-2008 18:40
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GrossKopf Offline
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Post: #3
RE: Kick for offensive name
It would be nice for it to be a feature of MorkEye, though.
24-02-2008 20:00
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spin Offline
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Post: #4
Icon_idea RE: Kick for offensive name
We use the pbsv.cfg badname system. I think adding it to MORKEye would just add weight and overhead to something that already exists in the PunkBuster system.

pb_sv_badname [number of minutes] [badname]

For example, we have an ever-growing list of badnames in our server config file. You can take many of the words right from the MORKEye banWords.txt file and incorporate them into your PB Badname list. For example, we give 60 seconds for someone to change their name:

pb_sv_badname 60 fvck

We have also added the ^ symbol and colours in names to the list because their is a glitch that prevents /rcon status /pb_plist and /pb_power from displaying the correct information; or, it causes the list to truncate at less than the number of players actually on the server. There isn't much of a reason to have colour in your gaming name in COD4, it doesn't show in regular gameplay, only in the console and other rare and negligible situations. It does, however, potentially cause problems in administering the server using slot management, guid, ip addresses, and player names. We have had situations of coloured names making /rcon status and the other slot display commands stop displaying the list beyond the name in concern, cause the list to show IP addresses of another player in the player name column, and a host of other problems. So, we just eliminate the use of ^ symbols and symbol combinations using the built-in PB badname management facility.

My vote, personally, would be to not add into MORKEye what is already automated and adjustable in PunkBuster.

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(This post was last modified: 02-10-2008 16:38 by spin.)
02-10-2008 16:36
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Jimbo Offline
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Post: #5
RE: Kick for offensive name
MORKEye V2 has the ability to ban but only via the kick log... ie.. if you review the kick log in the Analyser and you see someone has been repeatedly racist or swearing then in V2 you have to option to issue a ban against that person and also the option to ban across all monitored servers...

I will never add automatic banning to MORKEye as MORKEye is not infallible.

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02-10-2008 18:46
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wim20178 Offline
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Post: #6
RE: Kick for offensive name
(02-10-2008 16:36 )spin Wrote:  We use the pbsv.cfg badname system. I think adding it to MORKEye would just add weight and overhead to something that already exists in the PunkBuster system.
Same goes for the feuture:
Kick for Duplicate names

Thought it is added into MORKEye while I would use the pbsv.cfg:
Quote:PB_SV_DupNameGrace [Seconds]
Set to the number of seconds (default is 0 which means duplicate name kicking is disabled) of grace period a player should be granted to change names before being kicked for having the same (duplicate) name as another player (first come first served) on the server
12-10-2008 04:07
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Kron Offline
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Post: #7
RE: Kick for offensive name
So for every bad name, you have to type
pb_sv_badname 60 fvck and again
pb_sv_badname 60 siht and so on?
you cant just do

pb_sv_badname 60 fvck,siht,cnut and so on?
03-10-2009 12:40
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