MORKEye requirements....
MORKEye requires a Windows 2000(or newer) platform on which to run with the .NET Framework V2.0 installed.
MORKEye will run on either 32-Bit or 64-Bit systems and is fully Vista complatible.
INSTALLATION NOTES
Firsty there is no setup.... simply extract the contents of the morkeye.zip file into a folder and you are ready to go. However you will need to setup your game server to accept PBUCON connections. To do this you need to do three things...
Note: no part of the MORKEye setup and installation requires you to stop the game server.
1) create an empty file named pbucon.use in the game server's home pb folder (file contents does not matter).
2) set the pb_sv_usessionlimit setting to a number higher than 0 (which is the default). This is done by editing the pbsv.cfg file found in your game server's home pb folder...
change
pb_sv_usessionlimit = "0" to read
pb_sv_usessionlimit = "1"
3) use any rcon tool or from within the game console (note this command requires you to log into rcon) issue the following command to restart PB on the server (this will not affect current gameplay)
pb_sv_restart
Now start MORKEye by double-clicking the MORKEye.exe file...
To setup MORKEye follow these steps...
1) enter the IP address and port of your game server into the 'Game Server IP' and corresponding 'Port' boxes.
2) enter 'Your IP' and corresponding 'Port' details...
a. If you are running MORKEye directly on the game server then the 'Your IP' address will be 127.0.0.1 and the port can be set to any available unused port ie.. 5555 or 8888
b. If you are running MORKEye on a computer other than the game server then 'Your IP' should be set to your WAN IP address... if you are not sure what your WAN IP address is then browse to
http://www.whatsmyip.org and it will tell you. The port in this case can be set to any available unused port ie.. 5555 or 8888
3) now enter your rcon password... this is required so that MORKEye can register PBUCON with the server and issue commands such as 'say' or 'pb_sv_kick' to the server.
Note: the RCON Password box is masked... if you double click on it then it will show your password in plain text... if you double click again then it will mask it.
4) lastly decide what you want MORKEye to do should it detect swearing... tick the appropriate 'Kick for swearing' and/or 'Warn for swearing' tickboxes.
5) click the green 'Start' button and away you go...
Any errors and/or problems will be reported in the MORKEye chat window.
Note: The picture on the
Main Page may be a good guide and visual reference to setting up MORKEye
MORKEye also has a 'Console Chat' facility so you can send messages as console to the game. These will also appear in the MORKEye chat window & log.
Warning & Kicking Logic
not warn & not kick If neither the warn nor kick tickboxes are ticked then MORKEye will simply monitor and log all in-game chat.
warn & not kick If the warn tickbox is ticked and the kick tickbox is not ticked then MORKEye will warn for each swearing offence detected.
kick & not warn If the kick tickbox is ticked and the warn tickbox is not ticked then MORKEye will kick without warning for each swearing offence detected.
kick & warn If both the warn and kick tickboxes are ticked then MORKEye will warn a player for their first swearing offence. Should that same player swear again then MORKEye will kick the player.
Note: MORKEye has a long memory...
OTHER THINGS TO BE AWARE OF
If you want to run more than one instance of MORKEye (ie.. to monitor multiple game servers) then each instance of MORKEye MUST have its own folder and each instance of MORKEye myst specify a DIFFERENT 'Your IP Port' (The 'Your IP' address will remain the same)
You can add-to or remove-from any entries in either the banWords.txt file or the dictionary.dic file without stopping MORKEye. Once you have ammended the file simply goto MORKEye and click the 'Reload Word Lists' button and the changes will take effect immediately.
The MORKEye chat display window is set to reset (clear) every 500 characters therefore if you want to look at the chat history you can click the 'View Log File' button within MORKEye. This will have no effect on the recording or operation of MORKEye.
If you are NOT running MORKEye on the game server then you may need to make changes to any firewall hardware/software to allow MORKEye to communicate with the server.