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MORKEye V2.2
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Jimbo Offline
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Posts: 571
Joined: Jan 2008
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MORKEye V2.2
I am happy to announce the release of MORKEye V2.2

New in V2.2
~~~~~~~~~~

Option to turn off the MORKEye quit confirmation dialog box. This allows scripted shutdowns of MORKEye.

Option to enable/disable ALL monitors set to auto-start. The idea is that you can enable/disable it at will during testing.

Option to disable new version checking on startup.

Option to enable the built in web server and define what port to use. Enabling & disabling currently requires a MORKEye restart to work.

Option to keep an archive of pbucon logs. If enabled (ticked) The logs are archived once every 24 hours into an archive directory.

Added option to enable web data for each monitor. If enabled the monitor will pass it's data to the web server for display via a URL. The url will consist of...
http://{IP of machine running morkeye} : {port as specified in options}
ie.. http://195.238.232.38:8081

New Anti_spam settings to stop players constantly spamming the in-game console.
The simple rule is... if a player posts x amount of spam in x seconds then MORKEye will take action as directed by the warn & kick tickboxes...

1337 (leet) speak and improved heuristic detection enabling detection of things like..
f|_|(k
tw@t
Cu|\|t
(|_||\|7
ffffuuuuccccccckkk
t w a t

I have also included a swearing detection test facility for you to test the MORKEye language filter offline....
To access this open any monitor... and make sure it's NOT monitoring any server.
Press the 'escape' key on your keyboard and the chat window will turn red...
now type your test chat into the 'Console Chat' box and press 'Send Chat'
What you type will be evaluated by the bad language detection filter and tested against your monitors settings. To get out of the test facility press 'escape' again so your chat window background turns white again.


Fixes Include
~~~~~~~~~~~

Fixed auto ucon update resolving the persistent 'nil or old ucon entry found' message.

Fixed autoUpdateIP which now works correctly.

It is little known that mod script errors are fed down through the pbucon data feed from the server. Poorly written mods causing script errors that can quadrouple the amount of data streaming from the server causing MORKEye (or any other program using pbucon) to process more and more data often leading to data delays and sometimes data loss... To this end I have improved pbucon data processing allowing MORKEye to handle this problem more effectively, leading to a more responsive program.

Fixed MORKEye not working with COD:WaW V1.5


The MORKEye installation now comes in an msi file format for easier installation/upgrade & uninstallation.

MORKEye V2.2 can be downloaded from the MORKEye Download Area...

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some days it's just not worth the effort of chewing through the straps - Emo Philips
19-07-2009 20:31
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