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Bind kicker
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Daggers Offline
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Post: #1
Bind kicker
Any chance of incorporating this into Morkey mate?

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22-05-2008 20:18
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Jimbo Offline
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Post: #2
RE: Bind kicker
I need more info buddy... I know very little about binds... don't use em myself.

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some days it's just not worth the effort of chewing through the straps - Emo Philips
22-05-2008 22:07
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Daggers Offline
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Post: #3
RE: Bind kicker
Specifically
KEY_MWHEELDOWN+attack & KEY_MWHEELUP+attack

I currently use FUD Bind Kicker for this but would love to see it added to Morkeye. There are some who would not want this set as a default option, each to their own Big Grin

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23-05-2008 07:43
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Jimbo Offline
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Post: #4
RE: Bind kicker
pm me with the rcon commands to retrieve the binds and I'll see what I can do..

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some days it's just not worth the effort of chewing through the straps - Emo Philips
24-05-2008 22:57
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Kinsman Offline
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Post: #5
RE: Bind kicker
Howdy Jim,

we added the Fud Bind Kicker yeterday and seem to be having some issues getting it to play nicely alongside Morkeye. Whether this is because we upgraded to 16b the day before I am unsure, but i guess we could revert a server to 5, to check if we get the same problems.

Basically, when running both, Morkeye no longer seems to warn/kick.

Details such as they are, can be found in this post.

http://www.punksbusted.com/forums/index....ntry284269

of course if both features where incorporated into one program, then all the better. Big Grin
25-05-2008 01:55
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Daggers Offline
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Post: #6
RE: Bind kicker
I can run both programs on our dedi without a problem but FUD Bind Kicker is a lately flakey in that it stops recording the details, it still kicks for the bind though Smile

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25-05-2008 17:49
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Jimbo Offline
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Post: #7
RE: Bind kicker
Ok.. I have a working 'bind' checker based on entries in a binds.txt file..

currently my binds.txt file contains...

KEY_MOUSEWHEELDOWN = +attack
KEY_MOUSEWHEELUP = +attack
KEY_MWHEELDOWN = +attack
KEY_MWHEELUP = +attack


and if I bind my wheel mouse down key to attack I get the following message in the MORKEye console...

[MORK]Jimbo Has a 'KEY_MWHEELDOWN = +attack' key bind.

..and a message is sent to the in game console...

Warning: [MORK]Jimbo has an illegal 'KEY_MWHEELDOWN = +attack' key bind.

Of course it's currently a little rough around the edges... however it's something I can build on and I will of course make the options to warn and/or kick and also make the game console message configurable.

over and out..

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some days it's just not worth the effort of chewing through the straps - Emo Philips
25-05-2008 23:54
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Daggers Offline
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Post: #8
RE: Bind kicker
FANTASTIC!!!! Smile

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26-05-2008 00:41
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TnT_Jeta1 Offline
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Post: #9
RE: Bind kicker
Beta works great Jimbo. This is a timed scan I take it. was a bit worried when I bound the MW down to attack and played for a few minutes before getting warned. Had it set to 1 warn then kick. Worked great. Was kicked for 1 minute then re-entered the server and got warned right away.

I added 2 bind checks, not sure if it's the correct syntex

Any Key = +exec
&
Any Key = vstr

These should help from folks executing scripts durning play.

The vstr one I would like to have kick with a longer duration as those are scripted cheats in a way.

.

Keep up the great work!

TnT Jeta1
26-05-2008 18:20
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Jimbo Offline
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Post: #10
RE: Bind kicker
Not times as such... it currently scans at the start of every round/new game and also when a player joins... however I may change this to a periodic scan (ie every 5 minutes and every time a player joins)

Thing is... each bind check is a separate rcon command for every bind so if your server has 32 players and you want to check for 5 different binds then that equals 5 rcon commands and over 160 returns to sift through at the same time.... what I currently do is scan at set points in the game (detailed above) so the first scan checks the first bind for everyone... then the second scan checks the second bind and so on in a rotation... this way it spreads the load.. the down side is that it may take longer to catch a person with a specific bind.

Yes.. the format for the file is... <KEY TO BE MONITORED> = <ACTION>

I'm not so sure about the use of 'Any Key' !!

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some days it's just not worth the effort of chewing through the straps - Emo Philips
(This post was last modified: 26-05-2008 18:47 by Jimbo.)
26-05-2008 18:40
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